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Author Archives: Thomas Houston

Strange Things Are Afoot at the Googleplex

The path to success in social networking is tremendously difficult. The established players are so utterly dominant, and the services they provide seem to cover almost every conceivable need, that any exploitable niche remains, more or less, niche. Taken together, Facebook, Twitter, and LinkedIn (the top three social networks) cover 95% of the social networking [...]

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Nintendo 3DS: On Life Anew

We’ve covered Nintendo’s latest handheld with great interest here because the fate of the 3DS has many implications in the marketplace, and not just for gaming. As a consumer electronics product that has both a high quality 3D feature-set and affordability relative to other 3D options, the 3DS is an interesting case study for home [...]

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Online Gaming and the FPS

In the last two decades, the first-person shooter has been a bread and butter release for publishers and gamers alike. Every gamer has fond memories of hours spent blasting bad guys through the hero’s eyes. For publishers, these games have shown enormous capability to drive big-time sales. In the mid-to-latter half of the 90′s, the [...]

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Google Music Beta (a belated review)

The original iPod was first rolled out a decade ago this month, and it utterly transformed the way we consume music. It’s safe to say that digital music is rampantly popular; according to NMM Q2 data, 46% percent of consumers listen on a weekly basis–this number jumps to 94% among consumers that own at least [...]

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Cell Phone Selection-Why Some People Prefer “Dumb” Phones

This week’s Data Point of the Week examines the main concerns consumers have when purchasing phones. These reasons are segmented by the specific type of phone purchased to glean some understanding on why phone owners purchased app-heavy smartphones, middle-ground messaging phones, or bare-bones basic phones. The range of factors for each of the three major [...]

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Digital Gaming Downloads-Who’s in the Lead?

Given the recent dust up over Battlefield 3 being limited exclusively to EA’s own Origin download and distribution service, I felt we should take a quick look at the rise of the digital download market. As an industry, digital game distribution has grown 17% in the last year according to our New Media Measure data. [...]

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Mobile Device Convergence or How Apple Came to Rule the World

Today’s data point of the week (with brand-spanking new Q2 data!) captures an important movement in consumer technology. If it wasn’t already obvious, the multitude of available gadgets that have performed single functions are hitting e-waste collection bins in favor of smaller devices that are more competent in a vast number of functions. Technological advances [...]

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3D Gaming Driving Wider 3D Interest

Eighteen months after Avatar was released and opened a tidal wave of 3D upselling, the entertainment industry is still looking for ways to innovate and sell the average consumer on 3D technology, especially in the home. Beyond home movies and televisions, gaming is the newest frontier for entertainment companies to push 3D, and it just may [...]

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Nintendo E3 Roundup

E3 “Console reveal” years are always an important launching point for gaming devices where the public gets their first chance to meet and interact with new consoles. Nintendo’s new console was the biggest highlight marking the first leap into eighth-gen consoles. Nintendo certainly had fans on edge for the big moment and they delivered an [...]

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Nintendo 3DS-Games or Bust

In order to prepare for E3, which opens next week here in LA, we turned the focus of our weekly data point to the recently released Nintendo 3DS. The handheld gaming device was released in North America in late March to much hype and fanfare. Nintendo has always been the home run hitter in the [...]

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