Report of Interest*
Despite Industry Fears, Consumer Spending Cuts Do Not Impact Piracy
Getting Mom to the Movies
The Era of Mass Social Communication: Leveraging User-Generated Status Updates to Maximize ROI
Hulu’s Biggest Challenge: Netflix or “TV Everywhere”?
Privacy Perimeters: Not All Consumer Data Is Created Equal
Unemployment's Online Presence: How is Social Media Being Leveraged For Professional Opportunities?
Streaming Music: Will a Viable Business Model Emerge?
Social Networks in the Palm of Your Hand: How Mobile Devices are Transforming Social Media
Simultaneous Release: Can Movie Studios Offer Films Across Distribution Channels at the Same Time Without Cannibalizing Audiences?
Social Networks: The Next Frontier of Online Movie Promotion
Will Blu-ray Reach A Tipping Point This Holiday Season
Advertising on Viral Videos: More Beneficial than Regular Streaming Clips?
Social Media Evangelists and Digital Word-of-Mouth: Engaging Your Online Customer Base to Convert Sales
Consumers Becoming Producers: Social Influencers Are Increasingly Participating in Online Video Distribution
Social Networks and Video Sharing: An Untapped Opportunity for Marketers
"TV Everywhere": Will Consumers Accept a Cable-Based Model for Online Streaming?
Redefining Customer Service in the Web 2.0 World: Twitter’s Effect on Social Media Engagement
Streaming and Downloadable Video: Understanding and Profiling the Shift from the TV to Other Screens
Illegal Downloaders: Tapping an “Out of the Box” Market Segment to Drive Revenues
Music/Rhythm/Singing Video Games: Are Music Games Impacting Music Sales?
Mobile Music: Will Music Phones Replace the MP3 Player?
Used-Games: Profiting From A Secondary Sales Marketplace
Social Networking Games' New Audience
Teens and Advertising in Games: Rewards Are Key To Interaction
Full House: The Reasons Behind and Consequences of Multiple Console Ownership
Guns, Guitars, and Getting in Shape: Game Genre Preference Across Platforms
Video Games in a Recovering Economy: How the Recession Has Shifted Consumers’ Approach to Console and Handheld Videogame Purchasing
Connected Consoles: An Enduring Growth Engine
iPhone Gaming: Is Apple Disrupting the Handheld Gaming Market?
The Death of the PC as a Gaming Platform? Evolving Hardware in a New Age of Gaming, and What it Means for Publishers, Developers, and Vendors
The Future of Console Cycles: A Mid-Life Assessment of the Seventh Generation of Gaming Hardware
Geo-Social Consumers: Inverting Privacy Perimeters
Mobile Advertising Wars: Does Brand Even Matter Anymore?
Are Smartphone Owners The Sweet Spot For Social Networks?
Mobile Satisfaction: Consumer Satisfaction High Despite Carrier Control
Minding the Gender Gap: Leveraging Texting Plans and Mobile Handsets to Drive Consumer Satisfaction and Momentum
Examining This Season’s Dark Horse: How Motorola Used Its Perceived Weaknesses to Its Advantage with the Droid
Signature Smartphone Owners in the Era of “Me, Myself and I”
The Tortoise(s) and the Hare: Examining the True Potential of Today's Smartphones
Signature Smartphones: Gaining Mindshare in Order to Gain Market Share
Getting the Price Right – Navigating the Mobile Phone Price Ceiling
The Rule of Three—Understanding How Convergent Devices Can Help Vendors Triumph Over Consumers’ Carrying Limitations
The Pocket TV – Tapping into Smartphone Video Capabilities
The Age of Smartphones: Improving Consumer Satisfaction with the Introductory Sales Experience
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